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Regulating Computer Games
posted by mpawlo on Friday January 03, @06:37PM
from the paul-szynol-response dept.
Censorship Over at Yale’s Lawmeme, editor Paul Szynol gives his opinion on violence in computer games. Szynol wants an effective ranking mechanism but conclude that computer games may exert a negative influence on kids. Excuse me, but who used the time machine? Computer games are art and should be dealt with accordingly, without any references to the prohibition tactics of the 1980:ies.



The contents of games like Grand Theft Auto: Vice City should serve well as starting point in any discussion on the ethics of computer games. It appears Lawmeme’s Paul Szynol is not alone in his views on violence in computer games. Washington Post columnist Mike Wilbon put it even more clearly than Szynol in the ESPN TV show "Pardon The Interruption" stating in respect of Grand Theft Auto: Vice City:

"The people who put it together should be stoned in the street."

I think Wilbon is on thin ice when he wants to punish the artist. Computer games are the result of a creative process not different than other objects of arts, such as paintings or music.

In the 1980:ies in Sweden we had a very intense debate on violence in computer games. The most outspoken opponent to violence in computer games was Margaretha Persson, then representative of the precedent to the Children’s Ombudsman (Barnmiljoradet / Barnombudsmannen). Any Swede with good memory can recount the events when Persson made the game distributors remove a plastic shuriken (ninja star) from the game box before selling the Commodore 64 game Last Ninja 2. Persson also wanted a ban on other games. The debate looks very silly in the light of today, especially since Last Ninja 2 then was considered to be a photo-realistic game with animated movie qualities. The graphics were worse than the graphics provided in latest Ericsson cell phones. The individuals beating people up in the streets of Stockholm in the 1980:ies most likely had others and more severe personal issues to deal with than playing Last Ninja 2.

I do agree with Paul Szynol that computer games should be rated. That is already done, as observed by Szynol. Rockstar’s game Grand Theft Auto: Vice City was rated by Entertainment Software Rating Board (ESRB) and there is no active marketing for the game targeting players that are less than 17 years old.

Personally, as a constantly immoral and bad person, I would probably play games with three skulls rating, but that does not imply that I think kids should do it. Parents must have a chance to understand and grasp the difference between BMX Kidz and BMX XXX. Yes, the latter is a game for Xbox, PS2 and Gamecube sold today where you can run a BMX bike with a topless female biker. The former is a old Commodore 64 game that would hardly be detected on the rating radar.

I believe society and the individual are affected by culture. That does not mean that I believe that anyone would place his wife in the trunk after listening to Eminem’s song Stan. In accordance with most modern psychologists I think the individual is affected both by his heritage and his environment. The importance of the environment, of which the culture is a vital part, is most probably more significant during the early years of an individual’s upbringing. If the individual is exposed only to extremely violent games and movies the individual may maintain a different approach to life than an individual that gets a more varied cultural diet. In either way, the parents must have the possibility to choose whether the kid should be exposed to a varied or strict video game diet. in practice, that is not the case today. Most parents can not efficiently exercise their guardianship because they lack knowledge of the contents of the computer games. In respect of movies, parents rather easily can decide whether the kid shall be allowed to watch a certain movie or not. There are effective rating mechanisms and it is easy to actually control the content by watching the movie. When it comes to computer games it is hard and time-consuming for the parents to learn that you may actually have intercourse with prostitutes in Grand Theft Auto: Vice City and subsequently kill your sex partner. This particular part of Grand Theft Auto: Vice City was removed in Australia following a ban of the game in the land of the kangaroo.

To be fair, Paul Szynol did not crave a direct ban on certain computer games, but distribution control so that minors don't get access to inappropriate material. In my opinion, the computer game vendors should treat sensitive material in the same way video stores do – comedy in one corner, violence in another corner. A sticker on the box with an independent rating of the content would further add to improve the situation. Then it is up to the market – that is you and me – to decide whether we want to have the violent games or not. Voting with the wallet is often extremely efficient and would supersede any attempts of regulation.

There are opponents to rating as such. In my opinion there are good and bad ratings and good and bad computer games. How ratings as such would be bad I find hard to understand. The market would benefit from getting more information.

Would it not be great if a certain association of parents make a list over computer games it considers dangerous to kids? I am sure there are several such lists in the loop. Any parent or grown-up may choose whether to consider the recommendations made on such a list or just ignore it.

Someone may want to buy only computer games that are rated by the Church of Scientology, someone may settle for ratings from Nation of Islam and a third for ratings conducted by the Catholic church. I have no problem with that as long as we all, individually, are able to choose our own filters and prejudices. But the debate runs a risk of returning to the prohibition propaganda of the 1980:ies where we tilt towards apprehending the Swedish Last Ninja 2 uproar and the recent experiences from Australia. It is indeed hard to defend certain parts of the contents of Grand Theft Auto: Vice City. Still, Paul Szynol’s call for distribution control and review of the rating system are less tasty dishes on the smorgasbord of the computer rating debate. Some of the arguments should be placed in the time machine and sent back to the appropriate decade.

Computer games are art and should be treated with the equal respect we treat Rembrandt’s painting The Conspiracy of the Batavians under Claudius Civilis. The painting may bear witness of a coming extreme violence in the uprising lead by Julius Civilis, but I gather few today would demand on moral grounds that the painting should be removed from the National Museum in Stockholm. Why should we treat computer games any differently?

Mikael Pawlo

Mikael Pawlo is an associate of the Swedish law firm Advokatfirman Lindahl. On nights and weekends he works as an editor for the leading Swedish open source and free software publication Gnuheter. He is also contributing editor of the Harvard Berkman Center publication on Internet law issues, Greplaw.org.

The Future of Democracy is Spelled GNU | Microsoft Fighting For Free Internet  >

 

 
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    Regulating Computer Games | Login/Create an Account | Top | 2 comments | Search Discussion
    Threshold:
    The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
    Ratings are enough, but, need to be enforced. (Score:1)
    by Supernaut on Saturday January 04, @12:33PM (#544)
    User #594 Info
    You are correct in your analysis, however, some states, (Illinois, off the top of my head) have conducted stings, in order to catch retailers who sell M rated games to minors. Ratings are fine, but you also have to consider the very unsupervised culture we now have. Alot of parent's abdicate their roles, and as such, a small nudge on the side of retail control is needed. Keep in mind, I feel strongly that parents should be making choices about what their children are exposed to. But, not even the best parent can be there 100% of the time. It's high time retailers, and corporate culture show a little common sense, and responsibility. When you enforce the guidelines, its a win win situation. Corporate folk limit the thing they fear the most: Liability, and Parent's can take at least a small measure of solace that the people who peddle, are being good members of the community, and not selling certian materials to minors. A good example, in my mind, is pornography, you have to show ID to even purchase it, or cigarettes, etc. I think, overall, whether its an X rated movie, or an M rated game, retailers and producers can do their part, and be good productive members of the community, and still promote and develop their art, without censorship. I say this as a parent, and as an avid player of GTA:VC
    [ Parent ]
    Media Scholar's Brief from FEPP (Score:2)
    by Seth Finkelstein ({sethf} {at} {sethf.com}) on Saturday January 04, @03:43PM (#545)
    User #31 Info | http://sethf.com/
    See, from Free Expression Policy Project (FEPP) [fepproject.org], the
    Media Scholars' Brief In St. Louis Video Games Censorship Case [fepproject.org]

    "The real puzzle is that anyone looking at the research evidence in this field could draw any conclusions about the pattern, let alone argue with such confidence and even passion that it demonstrates the harm of violence on television, in film and in video games. While tests of statistical significance are a vital tool of the social sciences, they seem to have been more often used in this field as instruments of torture on the data until it confesses something which could justify publication in a scientific journal. If one conclusion is possible, it is that the jury is not still out. It's never been in. Media violence has been subjected to lynch mob mentality with almost any evidence used to prove guilt."

    Seth Finkelstein [sethf.com]

    [ Parent ]

    Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition. - Isaac Asimov

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